Expanse Core

You're drifting through the infinite expanse. Collect upgrade cores to evolve your ship and fight off waves of enemies.

Controls

WASD, arrow keys or Gamepad to move

Space, Gamepad A to boost

1, 2, 3 or Gamepad X, Y, B to choose an upgrade each time you level up.

Gameplay

Collect upgrade cores to power up your ship. Choose between different types of upgrades to customise your play.

Status

Development stage : Extremely early development

Currently working on:

  • Tuning weapon levels and upgrades
  • Enemy variety
  • Boss enemies and/or an end to the game at a certain point

Up next:

  • Sound/Music
  • Permanent upgrades between runs
  • More weapon and upgrade variety
StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorOwen Butler
GenreAction, Survival
Made withDragonRuby GTK
Tags2D, dragonruby, Roguelike, Shoot 'Em Up, Singleplayer, Space, Top-Down, upgrades

Download

Download
expanse-core-windows-amd64.zip 5.2 MB
Version 0.2 Mar 04, 2024
Download
expanse-core-macos.zip 6.5 MB
Version 0.2 Mar 04, 2024
Download
expanse-core-linux-raspberrypi.zip 5.1 MB
Version 0.2 Mar 04, 2024
Download
expanse-core-linux-amd64.zip 5.2 MB
Version 0.2 Mar 04, 2024

Comments

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Just popped in to have a little look, almost missed my next meeting :D

Needs a little little soundtrack humming along, and I might never leave. Nice work!

another banger game

fun little game.

One personal impression: the powerups are not really visible, and at the beginning I didn't even understand what I was looking for. Plus, the color mixes up with the shots, in my eyes. 

I'd use some golden hue (coins/gold/power color) so they stand out more. 

Playing this again, good development progress so far. Really excited for the permanent upgrades between runs. Let me know if you'd like any comments or testing on specific areas of the game.

Even with so many enemies, I grew too powerful.  I was able to just sit in one spot and idle the game. Eventually, I tried to end it all. Trying to die was a harder challenge at that point than surviving. I finished on Phase 47 with a score of 17,189.

Decent survival game, but ultimately too laggy and repetitive. The game gets really slow with too many objects on screen. I wonder if having the cores and bullets vanish after a time would minimize lag. I currently have 1,800+ cores just sitting there.

The game would also benefit from new boss/elite enemies. Larger enemies with tons more health, or speed, or possibly with weapons themselves.

(+1)

Thanks for trying it out Axmeanything!

I agree with you on more enemy variety including bosses.  I'll be prototyping some ideas on bosses soon. I would like the game loop to have a definite end and restart, probably on a boss fight or other challenging event.

You've caught this one very early, I also have plans to add non placeholder graphics and sound etc.

Thanks again for your feedback and for trying it out!

Great! I am looking forward to more from you!